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Houdini Pyro FX to Unreal Engine 5

I created a fire simulation in Houdini FX and uploaded it to Unreal Engine as a flipbook to create a jet flame in the Niagara particle system.
As you can see, with the help of Houdini, you can create a flame of absolutely any shape and size that is most suitable for your project, and then export it as a flipbook of the required size. This setup is optimal for creating fire and smoke in games, completely game ready.

Five different fire jets🔥

Fire jets 1
Created on Substance 3D Designer

Fire jets 2, by reference gas lighter.
Сreated on Houdini FX & exported as a flipbook to UE

Fire jets 3, by reference car exhaust flames.
Сreated on Houdini FX & exported as a flipbook to UE

Fire jets 4, by reference blowtorch.
Сreated on Houdini FX & exported as a flipbook to UE

Fire jets 5, by reference gas lighter.
Сreated on Houdini FX & exported as a flipbook to UE

The process of creating a fire simulation in Houdini FX

The process of creating a fire simulation in Houdini FX

Shader complexity - VFX fully game ready

Shader complexity - VFX fully game ready